Public Art

Augmented Reality Art Viewing Platform

This was an ideal client: a self-funded and accomplished artist that wanted to show lifetimes of work (his, and others) in a pop-up art gallery in Los Angeles, down the street from LACMA. This was effectively an HCI design study

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Experimental Urban Art & Architecture

Was pleased to help produce the LA launch of Skyline in Downtown LA Feb 13-22, 2014. 10 impossibly creative installations and musical performances in buildings rarely open to the public. for free! See LA Times article about the event. More information

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Einstein’s Dreams

“Wearable Sensors for Multimedia Performance” Einstein’s Dreams As an experiment in augmentation of live aerial performance, I wrote engine to process and filter realtime data from the VN-100 industrial gyroscope, as well as various motion graphics templates for an intensive one-week

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Digital Mural Authoring and Performance

Sensors enabled the public to interact with the web-authored murals through body movements being dynamically mapped to concepts. My role was extracting documenting needs and use cases from the proposal & team, then implementing (developing) them over a 4 month

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Ambient Informatics

I wrote the original controlling software for a responsive bus bench – a rare on-campus collaboration between architecture and engineering – it was designed by the UCLA Architecture department and facilitated by our UCLA REMAP lab. The lights in the

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Creative Capital

The sculpture, commissioned by Transmedia 2012, visualizes creative labor and its relationship to GDP across the world: it has five intertwined strands of fifty lighting elements, each of which represents a country. They are arranged by GDP per capita, progressing from the so-called

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Bustin’ Out

An installation for an annual week-long experimental art & architecture event in New Orleans. Visitors would experience their head projected on a bust, tony-style, but then the face would blend into some notable famous dude along with a quote. more

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Hospital #3 – Digital Ocean

4800×1200 video wall array with 3D generative organisms that respond to both crowd behavior as well as individual children. Multiuser. Scatter, Attract (feed), and follow are primary gestures. Built computer, content (3d fish, ocean), software (3D engine, computer vision), installed

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Face Invaders

This was a functional prototype toward an idea of emotive inversion. You smile, it frowns. It oppresses. It reads your emotions, and is rather menacing. It was meant as a reaction to people’s default ‘wow’ when it comes to tech

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Thought Bubbles

Two storefront windows along Canal street in New Orleans were transformed for one week into nightly ‘intelligent video mirrors’ for an Art & Architecture festival. One simply took pictures of anyone who faced their reflection for more than 3 seconds,

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Atlas In Silico

Participated in a team to realize a 60-monitor stereoscopic VR experience that allowed the user multimodal interaction with over the millions of new proteins from Craig Venter’s CAMERA project; which followed Darwin’s path, sampling and sequencing the ocean at various

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Warhol Timeline

Wrote custom serial driver for capacitive touchscreen z-depth, and added actionscript to existing application to interface. (2007). tools: Flash/Actionscript, Python, PHP, Java, Linux, XML project site.

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Public Art Installs in UK

Working with a group of artists in the UK, I helped prototype future work while installing and maintaining ongoing work. Python, C, serial, Pure Data, linux, embedded systems

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Hospital #2

My 2nd Children’s Hospital installation was artwork for a new Children’s wing in Hackensack, NJ. Primary components: digital screen behind waterfall seamless indoor video windows interactive kiosks, audio spotlights, media server worked for MVMT with Setpixel to design build & install everything.

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Actual coordinates of 300,000 Galaxies plotted and projected, responding in realtime to the proximity of the viewer(s). 15 feet of gallery floor space is thus isomorphically aligned to the 15 billion light years of our visible universe. All data was

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Interactive bathroom mirrors w/ video effects and information graphic overlays. Made custom plugins to existing open source software. Also interactive bathroom foyer projection indicating occupancy, average wait times, as well as interactive artificial life for those waiting. Also consulted w/

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Hospital #1 – Playscape

Interactive environmental sound installation in a Children’s Hospital waiting room. 64 frames of a 3D render fused into a PHSCologram by Artn. Natural sounds react to movements in the room and change with the time of day and the turning

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Play (at Danny’s)

Play was Chicago’s longest running weekly experimental night (eventually second only to Jeff Parker‘s and John Herndon‘s Tuesday @ Rodan). (for seasonal, not weekly, hats off to Lampo!) Every single Monday night from 1997 to 2004, Chicago’s underground electronic music  had

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Realtime Video Art

from 1997 – 2002 I did realtime video with an SGI o2, often making sensors for input until cameras ate the sensors. Culminated with winning a contest for Brothomstates Music Video for Warp Records / Creative Review contest (info here,

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