Computer Vision

Augmented Reality Art Viewing Platform

This was an ideal client: a self-funded and accomplished artist that wanted to show lifetimes of work (his, and others) in a pop-up art gallery in Los Angeles, down the street from LACMA. This was effectively an HCI design study

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3D Person Tracking

The early work in 2014 continues through 2018 and beyond – it’s an open source person tracking project that is meant for creative uses of what is otherwise mere surveillance. Installed ten multi-sensor installations (and counting) throughout 2014 & early 2015

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Wearable Augmented Realities

Google Glass development as part of a research project at UCLA Software prototypes included continuous photography, sensor broadcast, video publishing and realtime distributed teleprompter. some press here, and here. some small bits of the code, here… Tools: Java, Android SDK, Glass GDK. Working

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Bustin’ Out

An installation for an annual week-long experimental art & architecture event in New Orleans. Visitors would experience their head projected on a bust, tony-style, but then the face would blend into some notable famous dude along with a quote. more

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Hospital #3 – Digital Ocean

4800×1200 video wall array with 3D generative organisms that respond to both crowd behavior as well as individual children. Multiuser. Scatter, Attract (feed), and follow are primary gestures. Built computer, content (3d fish, ocean), software (3D engine, computer vision), installed

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Face Invaders

This was a functional prototype toward an idea of emotive inversion. You smile, it frowns. It oppresses. It reads your emotions, and is rather menacing. It was meant as a reaction to people’s default ‘wow’ when it comes to tech

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Thought Bubbles

Two storefront windows along Canal street in New Orleans were transformed for one week into nightly ‘intelligent video mirrors’ for an Art & Architecture festival. One simply took pictures of anyone who faced their reflection for more than 3 seconds,

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Atlas In Silico

Participated in a team to realize a 60-monitor stereoscopic VR experience that allowed the user multimodal interaction with over the millions of new proteins from Craig Venter’s CAMERA project; which followed Darwin’s path, sampling and sequencing the ocean at various

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Public Art Installs in UK

Working with a group of artists in the UK, I helped prototype future work while installing and maintaining ongoing work. Python, C, serial, Pure Data, linux, embedded systems

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Hospital #2

My 2nd Children’s Hospital installation was artwork for a new Children’s wing in Hackensack, NJ. Primary components: digital screen behind waterfall seamless indoor video windows interactive kiosks, audio spotlights, media server worked for MVMT with Setpixel to design build & install everything.

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Interactive bathroom mirrors w/ video effects and information graphic overlays. Made custom plugins to existing open source software. Also interactive bathroom foyer projection indicating occupancy, average wait times, as well as interactive artificial life for those waiting. Also consulted w/

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Hospital #1 – Playscape

Interactive environmental sound installation in a Children’s Hospital waiting room. 64 frames of a 3D render fused into a PHSCologram by Artn. Natural sounds react to movements in the room and change with the time of day and the turning

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Realtime Video Art

from 1997 – 2002 I did realtime video with an SGI o2, often making sensors for input until cameras ate the sensors. Culminated with winning a contest for Brothomstates Music Video for Warp Records / Creative Review contest (info here,

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