Alex Nano
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  • Public Art 19
  • Research 11
  • Commercial 6
  • Web 4
  • Mobile 7
  • Installation 19
  • UI/UX 10
  • Data Visualization 10
  • Architectural 8
  • IOT 9
  • Computer Vision 13
  • 2018 Patent Awards
  • Interactive Data Visualization of Bicycle Accidents
  • Augmented Reality Art Viewing Platform
  • Smart Snowboard
  • 3D Person Tracking
  • LASHP Trails
  • Experimental Urban Art & Architecture
  • Wearable Augmented Realities
  • Einstein’s Dreams
  • Digital Mural Authoring and Performance
  • Ambient Informatics
  • Creative Capital
  • Future Internet Architecture
  • YouMedia UX
  • Education, Agriculture, Technology
  • iPhone Apps
  • Bustin’ Out
  • Hospital #3 – Digital Ocean
  • Face Invaders
  • Web Development
  • Thought Bubbles
  • Atlas In Silico
  • Warhol Timeline
  • Public Art Installs in UK
  • Hospital #2
  • Kiosks
  • Point of Sale System
  • SDSS
  • Rodan
  • Hospital #1 – Playscape
  • Play (at Danny’s)
  • Realtime Video Art

  • 2018 Patent Awards

    I made a tool that improved data quality of an ‘edge IOT’ application at work (which was not coincidentally the product I was hired to help maintain, extend, and refactor 2015 – 2017). It was […]

    Produced: July 19th, 2018 ˑ 
    Filled under: Architectural, Data Visualization, IOT, Research, UI/UX
  • Interactive Data Visualization of Bicycle Accidents

    This is an interactive data visualization that allows intuitively deep exploration of a dataframe on bicycle accidents in Chicago. Day of Week, Time of Day, Severity of Accident, Hit and Run, and Month*, are both […]

    Produced: February 25th, 2018 ˑ 
    Filled under: Data Visualization, Research, UI/UX
  • Augmented Reality Art Viewing Platform

    This was an ideal client: a self-funded and accomplished artist that wanted to show lifetimes of work (his, and others) in a pop-up art gallery in Los Angeles, down the street from LACMA. This was […]

    Produced: April 21st, 2015 ˑ 
    Filled under: Architectural, Computer Vision, Data Visualization, Installation, IOT, Mobile, Public Art, UI/UX
  • Smart Snowboard

    Worked with a great group of 4 talented hackers over 3 months in our spare time to develop a really great little circuit that gets mounted in a snowboard. Overall point was to use natural motion […]

    Produced: July 15th, 2014 ˑ 
    Filled under: Commercial, IOT, Mobile
  • 3D Person Tracking

    The early work in 2014 continues through 2018 and beyond – it’s an open source person tracking project that is meant for creative uses of what is otherwise mere surveillance. Installed ten multi-sensor installations (and counting) […]

    Produced: June 15th, 2014 ˑ 
    Filled under: Architectural, Computer Vision, Data Visualization, Installation, Research
  • LASHP Trails

    Worked with UCLA REMAP to make the LASHP Trails, which soft launched in April 2014. press from April soft-launch: gizmodo ABC news My role was back-end, mostly python & json w/ some php & mysql […]

    Produced: April 1st, 2014 ˑ 
    Filled under: Mobile
  • Experimental Urban Art & Architecture

    Was pleased to help produce the LA launch of Skyline in Downtown LA Feb 13-22, 2014. 10 impossibly creative installations and musical performances in buildings rarely open to the public. for free! See LA Times article […]

    Produced: February 1st, 2014 ˑ 
    Filled under: Installation, Public Art
  • Wearable Augmented Realities

    Google Glass development as part of a research project at UCLA Software prototypes included continuous photography, sensor broadcast, video publishing and realtime distributed teleprompter. some press here, and here. some small bits of the code, here… Tools: Java, […]

    Produced: November 25th, 2013 ˑ 
    Filled under: Computer Vision, IOT, Mobile, Research, UI/UX
  • Einstein’s Dreams

    “Wearable Sensors for Multimedia Performance” Einstein’s Dreams As an experiment in augmentation of live aerial performance, I wrote engine to process and filter realtime data from the VN-100 industrial gyroscope, as well as various motion graphics […]

    Produced: April 25th, 2013 ˑ 
    Filled under: IOT, Public Art, Research
  • Digital Mural Authoring and Performance

    Sensors enabled the public to interact with the web-authored murals through body movements being dynamically mapped to concepts. My role was extracting documenting needs and use cases from the proposal & team, then implementing (developing) […]

    Produced: March 25th, 2013 ˑ 
    Filled under: Installation, Public Art, Research, UI/UX, Web
  • Ambient Informatics

    I wrote the original controlling software for a responsive bus bench – a rare on-campus collaboration between architecture and engineering – it was designed by the UCLA Architecture department and facilitated by our UCLA REMAP […]

    Produced: August 25th, 2012 ˑ 
    Filled under: Architectural, Data Visualization, Installation, IOT, Public Art, Research
  • Creative Capital

    The sculpture, commissioned by Transmedia 2012, visualizes creative labor and its relationship to GDP across the world: it has five intertwined strands of fifty lighting elements, each of which represents a country. They are arranged by GDP per […]

    Produced: March 25th, 2012 ˑ 
    Filled under: Data Visualization, Installation, IOT, Public Art
  • Future Internet Architecture

    Named Data Networking NDN is an NSF-funded research initiative that involves numerous institutions working together to build and test tomorrow’s Internet. At it’s core, NDN replaces the IP datagram, with two packets – Interest, and […]

    Produced: November 15th, 2011 ˑ 
    Filled under: Data Visualization, Installation, IOT, Research
  • YouMedia UX

    Formal Usability Study and UX as a final project for a usability class, instructed by Nicole Pinkard when she was at DePaul. It was a real-world project: how to get urban youth access to the […]

    Produced: October 25th, 2011 ˑ 
    Filled under: Mobile, Research, UI/UX, Web
  • Education, Agriculture, Technology

    EAT is a Chicago-based nonprofit that focuses on food production and technology as a means to enhance education, personal health & environmental awareness. It does so by hosting hackathons, engaging other non profits, and facilitating […]

    Produced: June 25th, 2010 ˑ 
    Filled under: Mobile, Research
  • iPhone Apps

    A mobile version of a calendar and print-project site. One of the first applications to use HP’s cloud print API. This, along with PhotoBooth, was my first commercial IOS application. Performed while working for Agency.com. […]

    Produced: January 15th, 2010 ˑ 
    Filled under: Commercial, Mobile, UI/UX
  • Bustin’ Out

    An installation for an annual week-long experimental art & architecture event in New Orleans. Visitors would experience their head projected on a bust, tony-style, but then the face would blend into some notable famous dude […]

    Produced: December 7th, 2008 ˑ 
    Filled under: Computer Vision, Installation, Public Art
  • Hospital #3 – Digital Ocean

    4800×1200 video wall array with 3D generative organisms that respond to both crowd behavior as well as individual children. Multiuser. Scatter, Attract (feed), and follow are primary gestures. Built computer, content (3d fish, ocean), software […]

    Produced: November 27th, 2008 ˑ 
    Filled under: Architectural, Computer Vision, Installation, Public Art
  • Face Invaders

    This was a functional prototype toward an idea of emotive inversion. You smile, it frowns. It oppresses. It reads your emotions, and is rather menacing. It was meant as a reaction to people’s default ‘wow’ […]

    Produced: August 25th, 2008 ˑ 
    Filled under: Computer Vision, Installation, Public Art, Web
  • Web Development

    As BBSing grew into early web experimentation in 1994-7, I did my first commercial website (for a shoe store) in 1998. As freelance (2004-2008) and as staff (2008-2010) I worked at an Omnicom agency making […]

    Produced: August 25th, 2008 ˑ 
    Filled under: Commercial, UI/UX, Web
  • Thought Bubbles

    Two storefront windows along Canal street in New Orleans were transformed for one week into nightly ‘intelligent video mirrors’ for an Art & Architecture festival. One simply took pictures of anyone who faced their reflection […]

    Produced: December 7th, 2007 ˑ 
    Filled under: Computer Vision, Public Art
  • Atlas In Silico

    Participated in a team to realize a 60-monitor stereoscopic VR experience that allowed the user multimodal interaction with over the millions of new proteins from Craig Venter’s CAMERA project; which followed Darwin’s path, sampling and […]

    Produced: August 25th, 2007 ˑ 
    Filled under: Computer Vision, Data Visualization, Installation, Public Art, Research
  • Warhol Timeline

    Wrote custom serial driver for capacitive touchscreen z-depth, and added actionscript to existing application to interface. (2007). tools: Flash/Actionscript, Python, PHP, Java, Linux, XML project site.

    Produced: August 15th, 2007 ˑ 
    Filled under: Commercial, Data Visualization, Installation, Public Art
  • Public Art Installs in UK

    Working with a group of artists in the UK, I helped prototype future work while installing and maintaining ongoing work. Python, C, serial, Pure Data, linux, embedded systems

    Produced: March 25th, 2007 ˑ 
    Filled under: Architectural, Computer Vision, Installation, Public Art
  • Hospital #2

    My 2nd Children’s Hospital installation was artwork for a new Children’s wing in Hackensack, NJ. Primary components: digital screen behind waterfall seamless indoor video windows interactive kiosks, audio spotlights, media server worked for MVMT with Setpixel to […]

    Produced: November 26th, 2005 ˑ 
    Filled under: Architectural, Computer Vision, Installation, Public Art
  • Kiosks

    Designed and deployed 100 Mac Mini based touchscreen kiosks for showroom use across the US for a large manufacturer of faucets. Dual-purpose assets allowed a web version, as well. Kiosks not online, thus USB-key based […]

    Produced: September 25th, 2005 ˑ 
    Filled under: Commercial, Installation, UI/UX
  • Point of Sale System

    Developed a Point of Sale system w/ Kiosks in 2003 from scratch from user interviews & needs extraction per role. Went to extreme of building our own credit card gateway to avoid third party transaction […]

    Produced: October 25th, 2003 ˑ 
    Filled under: Commercial, Installation, UI/UX
  • SDSS

    Actual coordinates of 300,000 Galaxies plotted and projected, responding in realtime to the proximity of the viewer(s). 15 feet of gallery floor space is thus isomorphically aligned to the 15 billion light years of our […]

    Produced: November 25th, 2002 ˑ 
    Filled under: Data Visualization, Installation, Public Art
  • Rodan

    Interactive bathroom mirrors w/ video effects and information graphic overlays. Made custom plugins to existing open source software. Also interactive bathroom foyer projection indicating occupancy, average wait times, as well as interactive artificial life for […]

    Produced: October 25th, 2002 ˑ 
    Filled under: Computer Vision, Installation, IOT, Public Art
  • Hospital #1 – Playscape

    Interactive environmental sound installation in a Children’s Hospital waiting room. 64 frames of a 3D render fused into a PHSCologram by Artn. Natural sounds react to movements in the room and change with the time […]

    Produced: February 15th, 2002 ˑ 
    Filled under: Architectural, Computer Vision, Installation, Public Art
  • Play (at Danny’s)

    Play was Chicago’s longest running weekly experimental night (eventually second only to Jeff Parker‘s and John Herndon‘s Tuesday @ Rodan). (for seasonal, not weekly, hats off to Lampo!) Every single Monday night from 1997 to 2004, […]

    Produced: January 26th, 2000 ˑ 
    Filled under: Public Art
  • Realtime Video Art

    from 1997 – 2002 I did realtime video with an SGI o2, often making sensors for input until cameras ate the sensors. Culminated with winning a contest for Brothomstates Music Video for Warp Records / […]

    Produced: January 1st, 1998 ˑ 
    Filled under: Computer Vision, Public Art
a small selection of various work from 1997-2015
© 2016 Alex Nano. All Rights Reserved.